Why is the memory constantly going up in a packaged project. It does it every time in different projects. I tried version 5.2.1 and 5.3.2 they both do the same thing. What could be the cause of this ?
All the un-managed pointers are candidates, Unreal Engine Internal mostly used managed pointers like TSharedPtr<Pointer*>, but RHI Resource series does not. My guess is memory corruption cause from here RHI Resource area seems to be, like Migration Material resources from UE4.
Hey there @michaudronald! It could be related to the issue discussed in this thread from 5.2, though this was corrected for some users with the release of 5.3. Give the workarounds listed here a shot and if they don’t work out, let me know!
Thanks i tried with “shipping” selected and that seems to have fixed the problem in the build. That’s good enough for me. If i have to use that setting i will try it out but for now the fact it stops on shipping build is good enough thanks again.
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