I have tried moving and deleting things in my map to clear up memory. I was previously just around 100k, give or take 10. I pushed changes and even though there was less things in that spot than there were before, I ended up with more memory than I had from the start.
How do I fix this?
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Memory
Steps to Reproduce
Launch a session
Go to the place that is taking up memory
Remove things from that area
Push changes
Expected Result
Memory is within the limit, or at least lower than before I deleted items
Observed Result
Memory is a lot higher than the limit anyway
Platform(s)
PC
Island Code
Unpublished update for 6986-0393-2748 (I can’t publish it because memory is too high)
Additional Notes
Streaming is enabled.
I contacted support but they were of no help at all.
No it won’t, HLODs need World Streaming, you need to either understand how it works or disable World Streaming, the highest cell is shown on your memory calculation dump in UEFN and the rest is shown there too, you can export as csv pretty easily, devices are never streamed so that’s probably something to look at