Summary
Memory Calculation stuck when having a large scaled object spatially loaded.
After asking on social media, we saw several people also saying memory calculation hasn’t been working correctly and they just cancel the publish and it calculates instantly.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Memory
Steps to Reproduce
- Add an object that’s very large, in our case it was our skydome.
- Turn on World Streaming
- Make sure Spatially loaded is turn “on” for the large object
- Launch session & try to memory calculate
Expected Result
The game still memory calculates
Observed Result
Memory calculation runs at about 1% per hour, crashing after several hours
Platform(s)
ALL
Island Code
(private) 2961-5038-7769
Additional Notes
The skydome we added wasn’t supposed to be spatially loaded but this does seem like an issue if you do have big objects that need to be spatially loaded (or just accidentally still have it turned on)