The Delete HLODs from the build menu doesn’t delete the bad references.
Modifying or deleting custom content thats already in the HLOD layer seems to leave these references in there.
I have a map with texture data applied to fortnite props, it will consistently get failed HLOD build from any small map change, even modifying a billboards text, unless I delete the HLOD layer.
This is the method I use to get it to build HLODs, I’m currently at HLOD layer18, but was able to publish my latest update today.
This is how I replace HLOD Layer (pasted from a text file)
- Close Fortnite Edit/Play Mode if its running
- Check-in Changes and make a snapshot with URC for backup
- Make a new HLOD Layer in Content Browser - Right Click>World>HLOD Layer
- Delete existing HLOD Layer - Replace References to the new one - DON’T Save When it asks, otherwise it will keep the bad references in the HLOD
- Double Click on Level Thumbnail in Content Browser to reload map, can save if prompted
- Do a Build Landscape - ignore Yellow Warnings - use drop down filter to deselect them - deal with any Red Errors
- Double Click your Level Thumbnail again, Save.
- Build HLODs
- Try to launch session