Memory Calculation Stuck Since Yesterday At 0% to 3% - Tried 4 Times Already to Publish No Success

The Delete HLODs from the build menu doesn’t delete the bad references.

Modifying or deleting custom content thats already in the HLOD layer seems to leave these references in there.

I have a map with texture data applied to fortnite props, it will consistently get failed HLOD build from any small map change, even modifying a billboards text, unless I delete the HLOD layer.

This is the method I use to get it to build HLODs, I’m currently at HLOD layer18, but was able to publish my latest update today.

This is how I replace HLOD Layer (pasted from a text file)

  • Close Fortnite Edit/Play Mode if its running
  • Check-in Changes and make a snapshot with URC for backup
  • Make a new HLOD Layer in Content Browser - Right Click>World>HLOD Layer
  • Delete existing HLOD Layer - Replace References to the new one - DON’T Save When it asks, otherwise it will keep the bad references in the HLOD
  • Double Click on Level Thumbnail in Content Browser to reload map, can save if prompted
  • Do a Build Landscape - ignore Yellow Warnings - use drop down filter to deselect them - deal with any Red Errors
  • Double Click your Level Thumbnail again, Save.
  • Build HLODs
  • Try to launch session
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