Memory Calculation Stuck Since Yesterday At 0% to 3% - Tried 4 Times Already to Publish No Success

Summary

Been trying to publish my updated bike race map since yesterday, but it keeps getting stuck at 0% to 3% on the Memory Calculation phase in Fortnite. It just never moves on, you can even leave it for hours, and nothing happens. I have more than 6 screenshots showing the different time stamps.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Publishing

Steps to Reproduce

Once you have updated your map, go through the normal steps of getting it published.
Publish private version.
Launch Fortnite session from UEFN.
When Fortnite launches, cancel game and go as usual to project.
Launch Memory Calculation from UEFN.
Now you will wait forever.

Expected Result

The Memory Calculation phase in Fortnite is not moving past 0% to 3%. It is stuck most of the time on 0% and keeps on saying Teleporting . . . .

Observed Result

Same as above.

Platform(s)

PC

Island Code

4167-2771-6777

FOLLOW UP - This is Day 3 now and still I can’t publish the island. The issue that the Memory Calculation in Fortnite gets stuck at 3% is still ongoing. I have also reached out to Epic Support directly, but still no response.

I have even reverted back to Diretx11 just to check if that solves the issue, but it doesn’t.

Heya,

whats your cell size & loading range ?
do you have any custom content ?
have you done a fresh HLOD build before launching memory calc ?