Summary
Memory calculation has become completely obsolete since live memory was removed. There are two reasons for this:
-the memory value changes randomly, increasing without anything being added and decreasing when things are added… ?
-this is not a bug, but it’s impossible to manage the map’s memory properly without spending hours and hours pushing each change to see the result of an addition to the map
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Memory
Steps to Reproduce
Note the current value of the map (let’s say 35,000)
Add a tree to the map to see how much value it adds, so you can compare it to other trees.
Push changes (10 minutes of pushing per tree…)
Expected Result
Session updated, memory is 36400, the tree is +1400
Observed Result
Session updated, memory is 34,300, this is a false value the tree cannot reduce memory. (it could just as easily increase; it’s random)
Platform(s)
PC