Summary
So im building a map and im using HLODs + Enable streaming and now im in the point im about to publish and when i tried to test the map befoere publishing the memory value in the map shows about 84k and when I do memory calculation it shows memory 135k its like that the HLODs dont count in the memory as it should be and when i deleted the HLODs and disabled the streaming the memory showed 135k and to let you know this problem started after the last update bc before the updated it showed the memory 84k and when I did memory calculation to test the map it works fine and in the calculation showed same number as in the map I really hope that u can fix this bc this is really big problem and its preventing me from publishing my map
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Memory
Steps to Reproduce
1-Build HLODs + Enable streaming
2-Run memory calculation
Expected Result
please fix this, because I can´t publish
Observed Result
memory calculation for map using HLODs shows different value than expected
Platform(s)
PC and Playstation