Memory calculation for map that use HLODs show Different value than in map

Summary

So im building a map and im using HLODs + Enable streaming and now im in the point im about to publish and when i tried to test the map befoere publishing the memory value in the map shows about 84k and when I do memory calculation it shows memory 135k its like that the HLODs dont count in the memory as it should be and when i deleted the HLODs and disabled the streaming the memory showed 135k and to let you know this problem started after the last update bc before the updated it showed the memory 84k and when I did memory calculation to test the map it works fine and in the calculation showed same number as in the map I really hope that u can fix this bc this is really big problem and its preventing me from publishing my map

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Memory

Steps to Reproduce

1-Build HLODs + Enable streaming
2-Run memory calculation

Expected Result

please fix this, because I can´t publish

Observed Result

memory calculation for map using HLODs shows different value than expected

Platform(s)

PC and Playstation

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Hi,

We recently released a new version of the memory thermometer, which changes how memory use is calculated. This may partly explain the difference in memory you are seeing, since you mentioned that the value shown before the update was different from what you see now.

Regarding HLODs: generating them generally results in greater memory usage compared to not using them. This is because additional assets are created, and these must be loaded so they can be seen from far away. You can find more information here about their effect on memory usage.

The memory report you posted shows that your level asset is using a third of your budget. This may be because it contains the HLOD data, but it can also be caused by things such as landscape actors not being spatially loaded. See this page for additional tips to reduce your island’s memory usage.

Thanks,

Nick

FORT-978776 has been ‘Closed’. This is working as intended by design.