Summary
When trying to push a memory calculation, all other Publishing Validation checks succeed, but memory calculation never succeeds, with no warning to the output log. In the memory calculation tab, it shows ‘Error | Calcluation failed; see output log’ but in the output log there is nothing pointing to a failure.
There was a similar report with 43.00, but it was closed. This issue is still persisting with 43.10, but we did not have this issue with 43.00.
We have tried to run it on multiple different computers, launched session on PC and mobile, and redownloaded the entire project and nothing has worked.
We did find a work around that changing to the following settings would load the memory calculation correctly, but it is not preferred.
World Settings:
| Partition | Cell size | Loading range |
|---|---|---|
| MainPartition | 3,200 cm | 19,200 cm |
| HLOD partition | 6,400 cm | 19,200 cm |
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Publishing
Steps to Reproduce
- Go to Project > Launch Memory Calculation
- Fortnite correctly launches a session and ends the session.
- Publishing report shows everything else reporting correctly, but the memory calculation fails.
Alternatively, launching a session, ending a session and then launching a memory calculation still fails.
Expected Result
Map should generate a memory calculation or if there is an error, show in the output log correctly when mentioned.
Observed Result
There is no message in the output log when it fails.
Platform(s)
PC
Island Code
8402-7861-9119
Upload an image
UnrealEditorFortnite.log (8.59 MB)FNLogs.zip (4.64 MB)UEFNLogs.zip (2.41 MB)Additional Notes
Logs show two different branches trying mem calcs for uefn, both failing at the following cell sizes, but but succeeding at the work arounds cell size.
| Partition | Cell size | Loading range |
|---|---|---|
| MainPartition | 1,600 cm | 19,200 cm |
| HLOD partition | 3,200 cm | 19,200 cm |


