I’m seeing a very similar issue. Can’t figure out how to get around it!
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Create a private version (so I can run memory calculation).
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Private Code generated.
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Editor immediately disconnects from Session. (Can’t run memory calculation).
I’m stuck in this loop. There doesn’t seem to be a way for me to run the memory calculation I need in order to publish my map. Anyone have a workaround???
This is the error the editor throws after creative private code:
LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 240.08, Threshold: 30.00, [UNetConnection] RemoteAddr: 3.101.181.31:15032, Name: IpConnection_0, Driver: IpNetDriver_0 IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:3aecda115783427f8c3e5cdf83950077, Driver = IpNetDriver_0 IpNetDriver_0