Memory Calculation - Editor keeps disconnecting

Reference ID

Memory calculation and editor that keeps disconnecting

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Project Size/Memory

Summary

I have uploaded several and i mean several private version now of my island, to do a memory calculation, so i can then publish.
And i am not even kidding if i say that i now probably have done it about 50 times over the last two days, i upload the project, get the private island code, then it needs to run the memory calculation, and then the editor disconnects!!
Every single time, it is not even funny anymoreā€¦
i have searched the dev community to try to get answers, there are forums on reddit as well. But i have no idea why it keeps doing this, it is frustrating to say the least.
Oh and here is the other thing, i had one successful memory calculation, was just about 61k, and then it got disconnected.
That version that got calculated is not even in my projectsā€¦ it is nowhere to be found.

Steps to Reproduce

a proper explanation as to why this issue occurs and how to fix this

Expected Result

that the editor stops disconnecting and the memory calculation can be done, so i can finally publish the map

Observed Result

i just want to publishā€¦

Platform(s)

pc

Maybe try on another computer, Iā€™ve seen private versions being removed magically and also Iā€™ve seen Memory Calculation being done automatically after publishing a private version, I reckon they updated somethingā€¦

1 Like

I wish i was able to do it on another pc, but i only have oneā€¦
Do you reckon to just publish the latest version that i have?
( which is without the memory calculation offcourse - so a warning sign is on it )

You canā€™t publish if you didnā€™t run the memory calculation :smiley:

1 Like

Yeah that is what i thought as well. so that means i am literally stuckā€¦

Just a long shot, but If itā€™s one of them dirty assets, check through your project files in your Documents folder for any .uassets that have been modified by date and time after your private upload.
If there is one grab its name and paste it into outliner to see if you can identify it, then copy it, delete it, paste it and hope.

1 Like

unfortunately there is noneā€¦( having help at the moment, both are trying )

but will definitely keep this in mind!

1 Like

Iā€™ve been having the same problem for days too. Then I read that if the editor logs out of the session but still tries to calculate the memory, you should disconnect the session, but donā€™t interrupt the memory calculation, just let it continue running. Then restore the session. You will then be asked in FN if you want to leave, click yes and the session will reconnectā€¦if the game is automatically allowed, simply end it and then the memory calculation is done.

1 Like

Okay so baby steps hereā€¦ cause i almost want to say i have done thisā€¦ but not sure
so i do all the things normally, upload - run the memory calculation etc.
It will then disconnect me

i have to go back to lobby, ( with indeed " leave " ) but here is the thing what happens with meā€¦ i am then in the hub with still a disconnected editor.

If i disconnect in uefn and reconnect, the calculation also disappears.
I literally have been doing this over and over and overā€¦

I have received some help from someone else here as well, who is experiencing the same issueā€¦ and we seem to be unable to get this sortedā€¦ ( i am on the verge of giving up hope )

1 Like

Start memory calculation as normal.
Then the editor logs out.
But donā€™t go to the lobby in FN. Donā€™t do anything about it.
Instead, end the session in the editor above.
Because start the session again in the editor. He tries to reconnect and notices that you are logged out in editing mode.
Then the game will ask you if you want to leave, then yesā€¦but donā€™t do anything else. You go briefly into the lobby and then back into the meetingā€¦but everything happens automatically. As soon as you are connected again, the game starts automatically. Then finish it in the editor.
As long as the editor tries to do the memory calculation, the small window at the bottom right, just let it run and you wonā€™t do anything.
Then it should actually work.

3 Likes

So I tried to help @Tinkerbell1980 on its problem, and I couldnā€™t run the calculation either on my computer.

Problem is that I thought that I ran the calculation for a ghost version, I tried to publish maybe 10 versions and only those three are visible on the portal

Also, as you can see, the last version got refused because ā€œit has previously failed moderationā€, BUT IT NEVER WAS SENT FOR MODERATION!!!

So after 3 hours of trying, I just push a 10th version and with the @Midtrex solution I manage to get a calculation done, but it validates a private version I made 3hours ago, even if checksums should be the same, I pushed maybe 5/6 versions between the two of them.


So apparently ā€œPublishā€ button is greyed out for me but not for @Tinkerbell1980 so we could be able to publish at the end of the day. Still, this issue is really random and I think it should be looked at.

This is not to talk about these, which happens frequently after pushing the private version.

You can see more on this bug here :

See Logs

[2023.09.16-18.03.35:576][377]LogValkyrieSummary: Project HideandSeek up to date
[2023.09.16-18.03.35:576][377]LogValkyrieActivityTracker: Upload ā†’ Complete Activity: HideandSeek
[2023.09.16-18.03.35:576][377]LogValkyrieSyncProject: Display: Profile SyncProject.Complete, 0.000455
[2023.09.16-18.03.35:576][377]LogValkyrieSyncProject: Display: Profile SyncProject, 23.609276
[2023.09.16-18.03.35:577][377]LogValkyrieFortniteEditorLiveEdit: Verbose: FValkyrieFortniteEditorLiveEdit::UploadEnd D:/Documents/Fornite Projects/HideandSeek/HideandSeek.uefnproject, EValkyrieSyncProjectState::UpToDate
[2023.09.16-18.03.35:577][377]LogValkyrie: ProjectSizeRequest::Prepare for e9d1d767-4188-9ee0-59a0-26a1ceee1ef7
[2023.09.16-18.03.35:577][377]LogValkyrie: ProjectSizeRequest for e9d1d767-4188-9ee0-59a0-26a1ceee1ef7: GetRootModuleInfo
[2023.09.16-18.03.35:577][377]LogValkyrieRequestManagerEditor: OnProjectSyncCompleted: D:/Documents/Fornite Projects/HideandSeek/HideandSeek.uefnproject, EValkyrieSyncProjectState::UpToDate
[2023.09.16-18.03.35:577][377]LogValkyrieActivityTracker: Upload ā†’ Complete Activity: UploadProjects
[2023.09.16-18.03.35:577][377]LogValkyrieActivityTracker: Upload ā†’ Channel State: Completed Successfully
[2023.09.16-18.03.35:623][382]LogValkyrieActivityTracker: Session ā†’ Complete Activity: DistributingToConnectedSession
[2023.09.16-18.03.35:623][382]LogValkyrieActivityTracker: Session ā†’ Channel State: Completed Successfully
[2023.09.16-18.03.35:623][382]LogValkyrieActivityTracker: Session ā†’ Start Activity: LoadingNewContent - Cooking for client and server platforms
[2023.09.16-18.03.35:665][388]LogValkyrieScratchManifest: Display: Profile SyncProject.ScratchManifest.McpDssGetFileLinks, 0.089492
[2023.09.16-18.03.35:665][388]LogValkyrieScratchManifest: Display: Profile SyncProject.PruneScratchSpaceFiles.ScratchManifest.LoadFromCloud.FetchManifestLink.FetchDssLinks, 0.089515
[2023.09.16-18.03.35:715][394]LogValkyrie: ProjectSizeRequest for e9d1d767-4188-9ee0-59a0-26a1ceee1ef7: GetProjectContentPackage
[2023.09.16-18.04.10:401][400]LogValkyrieBeacon: (ValkyrieBeaconClient_1) AValkyrieBeaconClient::OnGameplayMessageReceived SpatialGameplayActorLoadingStateUpdated: ESpatialLoadingState::Ready
[2023.09.16-18.04.10:401][400]LogValkyrieBeacon: (ValkyrieBeaconClient_1) AValkyrieBeaconClient::OnGameplayMessageReceived MinigameStateChanged: EFortMinigameState::PreGame
[2023.09.16-18.04.10:401][400]LogValkyrieBeacon: MemorySamplerStateChanged: EMemorySamplerState::Idle
[2023.09.16-18.04.10:401][400]LogValkyrieBeacon: (ValkyrieBeaconClient_1) AValkyrieBeaconClient::OnGameplayMessageReceived SpatialGameplayActorLoadingStateUpdated: ESpatialLoadingState::Initializing
[2023.09.16-18.04.10:401][400]LogValkyrieBeacon: (ValkyrieBeaconClient_1) AValkyrieBeaconClient::OnGameplayMessageReceived SpatialGameplayActorLoadingStateUpdated: ESpatialLoadingState::Initializing
[2023.09.16-18.04.55:660][643]LogSlate: Window ā€˜Private version has been created!ā€™ being destroyed
[2023.09.16-18.04.55:717][644]LogValkyrie: ProjectSizeRequest::GetProjectUploadSize for e9d1d767-4188-9ee0-59a0-26a1ceee1ef7
[2023.09.16-18.04.55:804][647]LogEOSSDK: LogEOSPresence: Received presence update. LocalUserId=[f22ā€¦b55] PresenceUserId=[295ā€¦c8e] RichText=
[2023.09.16-18.04.55:804][647]LogEOSSDK: LogEOSPresence: Received presence update. LocalUserId=[f22ā€¦b55] PresenceUserId=[7b4ā€¦2db] RichText=
[2023.09.16-18.04.55:900][651]LogValkyrie: ProjectSizeRequest::GetProjectDownloadSize for e9d1d767-4188-9ee0-59a0-26a1ceee1ef7
[2023.09.16-18.04.56:045][657]LogValkyrie: ProjectSizeRequest::GetProjectCookedSize for e9d1d767-4188-9ee0-59a0-26a1ceee1ef7
[2023.09.16-18.04.56:567][708]LogValkyrie: ProjectSizeRequest::GetDependencyDownloadSizes for e9d1d767-4188-9ee0-59a0-26a1ceee1ef7
[2023.09.16-18.04.59:749][ 79]LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connectionā€¦ Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 284.65, Threshold: 30.00, [UNetConnection] RemoteAddr: 13.41.11.20:15069, Name: IpConnection_1, Driver: IpNetDriver_1 IpNetDriver_1, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_1, UniqueId: MCP:f22efdab8ea744b9affa476f29171b55
[2023.09.16-18.04.59:749][ 79]LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connectionā€¦ Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 284.65, Threshold: 30.00, [UNetConnection] RemoteAddr: 13.41.11.20:15069, Name: IpConnection_1, Driver: IpNetDriver_1 IpNetDriver_1, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_1, UniqueId: MCP:f22efdab8ea744b9affa476f29171b55, Driver = IpNetDriver_1 IpNetDriver_1
[2023.09.16-18.04.59:749][ 79]LogBeacon: Verbose: NetworkFailure ValkyrieBeaconClient_1: ConnectionTimeout
[2023.09.16-18.04.59:749][ 79]LogValkyrieBeacon: (ValkyrieBeaconClient_1) AValkyrieBeaconClient::OnFailure AValkyrieBeaconClient::OnFailure - We have registered a failure in the Valkyrie beacon.
[2023.09.16-18.04.59:749][ 79]LogBeacon: Verbose: Client beacon (ValkyrieBeaconClient_1) connection failure, handling connection timeout.
[2023.09.16-18.04.59:749][ 79]LogValkyrieRequestManagerEditor: Warning: Encountered Network Error!
[2023.09.16-18.04.59:749][ 79]LogValkyrieRequestManagerEditor: Executing Step ClearFoundConnectInfo
[2023.09.16-18.04.59:749][ 79]LogNet: NetworkFailure: ConnectionTimeout, Error: ā€˜UNetConnection::Tick: Connection TIMED OUT. Closing connectionā€¦ Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 284.65, Threshold: 30.00, [UNetConnection] RemoteAddr: 13.41.11.20:15069, Name: IpConnection_1, Driver: IpNetDriver_1 IpNetDriver_1, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_1, UniqueId: MCP:f22efdab8ea744b9affa476f29171b55ā€™
[2023.09.16-18.04.59:749][ 79]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 13.41.11.20:15069, Name: IpConnection_1, Driver: IpNetDriver_1 IpNetDriver_1, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_1, UniqueId: MCP:f22efdab8ea744b9affa476f29171b55, Channels: 5, Time: 2023.09.16-16.04.59, TimeSinceTickDispatch: 0.000944, TimeSinceRecv: 30.008252, TimeSinceTickFlush: 0.000767, TimeSinceSend: 0.174491
[2023.09.16-18.04.59:749][ 79]LogNet: UNetConnection::SendCloseReason:
[2023.09.16-18.04.59:749][ 79]LogNet: - Result=ConnectionTimeout, ErrorContext=ā€œConnectionTimeoutā€
[2023.09.16-18.04.59:749][ 79]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 13.41.11.20:15069, Name: IpConnection_1, Driver: IpNetDriver_1 IpNetDriver_1, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_1, UniqueId: MCP:f22efdab8ea744b9affa476f29171b55
[2023.09.16-18.04.59:749][ 79]LogNet: DestroyNamedNetDriver IpNetDriver_1 [IpNetDriver_1]
[2023.09.16-18.04.59:749][ 79]LogExit: IpNetDriver_1 IpNetDriver_1 shut down
[2023.09.16-18.04.59:757][ 80]LogValkyrieRequestManagerEditor: HandleValkyrieBeaconConnectionFailureAfterConnected - bSuccessfullyConnected: true
[2023.09.16-18.04.59:757][ 80]LogValkyrieRequestManagerEditor: CleanupAfterServerConnectionLost - initiating reconnection flow
[2023.09.16-18.04.59:757][ 80]LogValkyrieRequestManagerEditor: Executing Step DestroyValkyrieBeacon
[2023.09.16-18.04.59:757][ 80]LogValkyrieRequestManagerEditor: Destroying valkyrie beacon
[2023.09.16-18.04.59:757][ 80]LogValkyrieSummary: Destroying Valkyrie Beacon
[2023.09.16-18.04.59:757][ 80]LogBeacon: Verbose: Destroying beacon ValkyrieBeaconClient_1, netdriver NULL
[2023.09.16-18.04.59:770][ 80]LogValkyrieRequestManagerEditor: Executing Step StartValkyrieBeaconReconnectTimer
[2023.09.16-18.04.59:862][ 90]LogValkyrieRequestManagerEditor: Executing step ConnectToValkyrieBeacon
[2023.09.16-18.04.59:862][ 90]LogValkyrieRequestManagerEditor: Continuing flow in ConnectToValkyrieBeacon, could not find encryption data
[2023.09.16-18.04.59:862][ 90]LogValkyrieRequestManagerEditor: Executing Step DestroyValkyrieBeacon
[2023.09.16-18.04.59:862][ 90]LogValkyrieRequestManagerEditor: Executing Step StartValkyrieBeaconReconnectTimer
[2023.09.16-18.04.59:862][ 90]LogValkyrieRequestManagerEditor: Attempting beacon reconnect. Attempt number: 1
[2023.09.16-18.05.00:988][225]LogValkyrie: ProjectSizeRequest::Completed for e9d1d767-4188-9ee0-59a0-26a1ceee1ef7

2 Likes

Iā€™m seeing a very similar issue. Canā€™t figure out how to get around it!

  • Create a private version (so I can run memory calculation).

  • Private Code generated.

  • Editor immediately disconnects from Session. (Canā€™t run memory calculation).

Iā€™m stuck in this loop. There doesnā€™t seem to be a way for me to run the memory calculation I need in order to publish my map. Anyone have a workaround???

This is the error the editor throws after creative private code:

LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connectionā€¦ Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 240.08, Threshold: 30.00, [UNetConnection] RemoteAddr: 3.101.181.31:15032, Name: IpConnection_0, Driver: IpNetDriver_0 IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:3aecda115783427f8c3e5cdf83950077, Driver = IpNetDriver_0 IpNetDriver_0

The solution @Midtrex gave worked for me

Iā€™m trying thatā€¦ Seems to be stuck on Launching Memory Calculation window lower left in editor. Did this happen for you? Not sure itā€™s actually doing anything. This seems soooooo broken. :frowning:

It was like that for me as well.
Then I did the following:

  1. Connect session (the game then starts automatically for me)
  2. Then end the game in the editor
  3. Start memory calculation. A window will then open with the message, please upload a private version.
  4. Click on upload in the window. A private version will be uploaded and the editor will disconnect from the session. Donā€™t go back to the lobby!
  5. After the private version has been uploaded, a window opens in the editor at the bottom right where an attempt is made to start the storage calculation. Donā€™t do anything to this window! Just let it run!
  6. Disconnect session in editor
  7. If the session is disconnected then start the session again in the editor
  8. You will then be asked in the game whether you want to exit the mode.
  9. Click exit.
  10. The game goes briefly into the lobby and then automatically reconnects to the editor and starts the game automatically again
  11. Then end the game in the editor.
  12. It will then show that the memory check has been carried out.

Iā€™m keeping my fingers crossed that it works for you too.

1 Like

THIS WORKED! Thanks! :slight_smile:

Yes once the window is here, donā€™t close it, click ā€œExit Sessionā€, then ā€œStart Sessionā€, and youā€™re good to go

1 Like

Got my map published! Thanks again! :slight_smile:

[Check out this island! www.fortnite.com/creative/island-codes/4413-4757-7096](https://Check out this island! www.fortnite.com/creative/island-codes/4413-4757-7096)

https://youtu.be/lUk4nxgHR-E

1 Like

I have approximately the same problem. I try to quit my game but when I click on end game my game doesnā€™t end but the game restarts. So I canā€™t stop the game or start a memory calculation. Could someone please help me?