Memory budget calculation is completely different

Summary

The calculation of the Memory budget was changed. Looks like the approach was completely changed. I was trying to remove different elements but could not figure out how to reduce memory - I removed 20 elements and still I am over the budget though before the update I was around 96K/100K… Now nothing helps and the values looking totally different.

I can also see that many native Fortnite elements like NPCs are counted now and also considered by budget calculations - so if I have spawners for wild life and Guards they are taking a huge part of the budget.

I also noticed that if I click on “Hidden assets” - one of the LandscapeStreamingProxies is selected… looks like landscape is now also added to calculation (I am using one of the standard landscapes - nothing custome or hidden there!).

I also checked the 2 references which are linked to 400+ and 500+ actors! they both are showing the same NPC! How is it possible - I don’t have so many NPCs… even if different NPCs are using the same texture asset that can not be the case that there are so many.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Memory

Steps to Reproduce

Compare the memory size you had before the update and after - we got +10% more memory and it blocks from publishing now. Clean uips and changeds do not impact the size at all.

Expected Result

Memory size as it was in 40.20 around 96K/100K

Observed Result

103K instead of 96K

Platform(s)

windows

Island Code

0564-0723-6518

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The results are also changing … if you compare now I gow 2 references to the same NPC with 400+ actors linked… It can not be the case! And I haven’t added new elements at all - only removing stuff currently but still without any positive affect

(post deleted by author)

Hm it suddenly after 100th try worked and it has shown again around 96k instead of 101k… I didnt change much

Thank you for letting us know. Please start a new thread if it happens again. Closing this one so a ticket doesn’t get generated.

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