Summary
The calculation of the Memory budget was changed. Looks like the approach was completely changed. I was trying to remove different elements but could not figure out how to reduce memory - I removed 20 elements and still I am over the budget though before the update I was around 96K/100K… Now nothing helps and the values looking totally different.
I can also see that many native Fortnite elements like NPCs are counted now and also considered by budget calculations - so if I have spawners for wild life and Guards they are taking a huge part of the budget.
I also noticed that if I click on “Hidden assets” - one of the LandscapeStreamingProxies is selected… looks like landscape is now also added to calculation (I am using one of the standard landscapes - nothing custome or hidden there!).
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Memory
Steps to Reproduce
Compare the memory size you had before the update and after - we got +10% more memory and it blocks from publishing now. Clean uips and changeds do not impact the size at all.
Expected Result
Memory size as it was in 40.20 around 96K/100K
Observed Result
103K instead of 96K
Platform(s)
windows
Island Code
0564-0723-6518
