Memory budget calculation is completely different

Summary

The calculation of the Memory budget was changed. Looks like the approach was completely changed. I was trying to remove different elements but could not figure out how to reduce memory - I removed 20 elements and still I am over the budget though before the update I was around 96K/100K… Now nothing helps and the values looking totally different.

I can also see that many native Fortnite elements like NPCs are counted now and also considered by budget calculations - so if I have spawners for wild life and Guards they are taking a huge part of the budget.

I also noticed that if I click on “Hidden assets” - one of the LandscapeStreamingProxies is selected… looks like landscape is now also added to calculation (I am using one of the standard landscapes - nothing custome or hidden there!).

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Memory

Steps to Reproduce

Compare the memory size you had before the update and after - we got +10% more memory and it blocks from publishing now. Clean uips and changeds do not impact the size at all.

Expected Result

Memory size as it was in 40.20 around 96K/100K

Observed Result

103K instead of 96K

Platform(s)

windows

Island Code

0564-0723-6518

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