Hey,
We are in the process of updating our project from UE5.3.2 to UE5.5.4 and from initial playtesting we are seeing reports of a memory allocation crash that seems to be related to audio. The stack is not always exactly the same (I have attached another example) but we do always seem to end up in `FAudioDevice::SendCommandToActiveSounds` and we crash from there. I believe the crash always happens on the main thread (from what I have seen) when it is preparing to run something to the audio thread.
We have had reports of this crash coming in from QA or playtesters, but have not been able to identify reproduction steps and I am unfortunately not able to reproduce it myself.
It looks like maybe a memory corruption issue, but without being able to reproduce it I am having trouble tracking down the cause. I did try running with “-stompmalloc” but again was unable to make the crash happen.
Are there any known issues in this area, or do you have any advice on tracking down the cause?
Thanks!
Andy