Or it will start and then get stuck after the first few teleports regardless of where it decides to start like its waiting for the memory meter to keep filling up.
My project is well within budget in every section of the map
Not sure if this is any help but clicking exit session in engine and leaving the client open seems to get the memory calculation going and then clicking launch session again seems to count anything that happened while the session was disconnected as completed.
we’ll see if it actually counts when it gets to 100%. This could be an issue and a bypass to the memory limit too potentially the test seems to go wayyyy faster like it’s not actually testing anything when the session is disconnected.
Just finished up. So, if you exit session after the calculation starts, the client will actually run it without getting stuck and when it finishes if you launch session again it will count as complete.