Melee Weapon trace


I have a question about melee weapon trace, right now I using a AnimNotifyState and override the function “Recieved Notify Tick”, which draws the sphere collision when play montage. My setup is that character have only one socket for multiple weapon which are attached via skeletalmesh component. Problem is getsocketlocation in animnotyfistate target the skeletalmesh of character not the skeletalmesh of weapon, so the capsule is draw at character 0 position, how can I solve it?



Hello! But why are you keeping this logic in Character Anim? Is this effect connected with character and not with weapon? In fact I dont understand what is weapon_trace_start and weapon_trace_end