Melee AI System (Documentation)

Patrol System :

In Content >> Melee AI System Folder >> AI Folder >> Blueprints Folder >> Patrol Path Folder

  1. Drag (BP_AIobject-PatrolPathPoint) onto the Level.
  2. Create a path by copying and pasting the Patrol Path Point.
  3. Create the Patrol Path as per the image below.

AI Attacks System :

In Content >> Melee AI System Folder >> AI Folder >> Blueprints Folder >> BP_Enemy >> Attack Data Variable

Customize the Enemy Attacks as per the image below.

You can add an unlimited number of Enemy Attacks.
Where the system will randomly choose one Attack to make.

You can customize attacks directly from your level
This allows you to give each enemy special attacks without having to create a new Enemy BP

Hearing Range :

Reduce or enlarge the enemy’s hearing range by adjusting the value of (Hearing Range)

Dialog system :

In Content >> Melee AI System Folder >> AI Folder >> Blueprints Folder >> BT_Enemy >> BTT_EnemyDialogue Task

Customize The Enemy Dialogues as per the image below.

You can add an unlimited number of Enemy Dialogues.
Where the system will randomly choose one Dialogue to make.

Visual Effects System :

Adjust the amount of Blood splash

In Content >> Melee AI System Folder >> VFX Folder >> NS_Blood-FX >> Blood-Dreps-With-Collision

Adjust the amount of Blood splash by changing the value “Spawn Burst Instantaneous”

Adjust the size of the blood spot

In Content >> Melee AI System Folder >> Blueprints Folder >> Blood-Dreps Folder >> BP_Blood-Dreps >> Decal Size Variable

Adjust the size of the blood spot by changing the value of “Decal Size Variable”

Hello!


As picture shows there is no Edit in blueprint link on behavior component. And I cannot set patrol path as it’s completely missing on my AI character, even if I put there the component.
How could I make the AI to attack other AI those are on my side?
Also,
Do you have a discord where I can ask questions?