Megascans Trees rendering too many Black areas

Im new to Unreal, I had been trying the Megascans trees and they always look darker than the rest of my scene. I checked closely and even when I have very strong lights, I have areas that are 100% black. And the translucency with the leaves seems that aren´t working

Im using UE 4.27 with Raytracing

Found the Solution, in the Tree Mesh you need to check: Evaluate World Position Offset

Found it on this Video
Troubleshooting FOLIAGE issues in Unreal Engine