Megascans Texture Atlas Looks Wrong

Hi,

I grabbed a moss texture atlas off of Megascans and used the plugin to import it from Bridge. However the out-of-the-box material looks wrong and I am not sure how to fix it. Below is an image of the material instance that gets created with the plugin and the default settings it is using. I must be missing a step. I also attached the preview from Megascans as a reference for what it should look like.



Thank you

For anyone else coming across this issue, it appears to be an issue with the asset and not UE4. I tried the atlas in Blender as well and received similar results. Below is a side by side screenshot of a different moss atlas from Megascans. This second atlas seems to be working just fine.

Hi ClintonWalsh! Thanks for bringing this to our attention. Please use the Report Asset functionality in Bridge or on the Megascans website so that you’ll generate a support ticket and my team can look into this.