Megascans Fuzzy Master Material and Dark Shadows

Replying to myself after looking around a bit and finding this post which is essentially the same issue with no real answer/response:

FUZZY SHADING QUESTION

The black shadows are fixed by switching to the default MS Material, but I still feel like the asset is “overbright” by using this fix. It also breaks the map link to the DRF texture. Still curious if this is the “real” fix or not. Maybe it’s a bug?

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