Hey all! First post ever!
I am a novice user in UE and am making small scenes with various setups using Megascans and other assets to help learn the engine.
One of the major issues I am running into and haven’t been able to solve is with the import of a Megascans Nanite Mesh with Fuzzy Materials applied. Specifically, the shadowed areas of these meshes are black and will not receive any direct or indirect light.
Any suggestions or help would be amazing as I am having a difficult time moving on with other things when I know this is an issue.