I’m a total n00b with UE but I think this isn’t necessary anymore. Megascan Trees have both <Forest/Saplings/Field>_xy
actors (under SimpleWind
) and <Forest/Saplings/Field>_xy_PP
ones (under PivotPainter
). I was having this (forum link or reddit link) same problem until I replaced all the SM Foliage used by the Procedural Foliage Spawner with their _PP
counterparts. Now the spawned trees behave normally again.