It wont let me apply any quixel megascan materials to bsp and my whole map is made out of them.
Is that first pic you trying to apply it to a cube!? surely that’s ok?..
Can you show inside the mat? ( I have used quixel in the past, but not right now )
Ok, slightly better. What I mean is, can you show the material editor graph?
It probably won’t help you now since, but for future references (this is one of the top results in Google), you can disable the Tessellation options in the Master Material of the Megascans material you want to apply to a BSP.
This should allow you to apply the material to BSP, obviously you will not be able to take advantage of any feature that requires tessellation, like the displacement maps.


