Megascan 3D assets no UV map

Hey guys, Scott from Quixel here. We’re able to replicate the issue here with UE 4.13 also, and we believe (after a lot of trying) that the issue is somewhere with UE 4.13’s FBX import. For now, with Megascans, the workaround is to import the meshes using OBJ to maintain the correct UV maps on import.