Megalights + Light Channels not working?

Has anyone else tried using Light Channels with mega lights enabled in a 5.5 project? They seem to either not disaplay at all, or they display on all objects. Like the channels are being ignore? …

Example i have a scene that has a skeletal mesh that i want to be effected by some specific lights So the the Extra point lights are in Channel 1… the rest of the scene is in Channel 0 (default) and my skeletal mesh is in channel 0 + 1… but those point lights seem to either effect the entire scene, or nothing. I cant get them to affect just the mesh… It was working fine in 5.4 … but since i upgraded no joy.

Anyone else tried this combo?

They should be working in the latest 5.5 release (5.5.2?).

Ok ill have to test it… although 5.5.2 is not avaialble via the Epic store… (i dont really want to get / compile versions off Git).