MegaLights feedback thread

This isn’t exactly MegaLights specific, more just general RT shadow related… but any chance to have distance field shadows with RT enabled - or is there something else in the works for distant shadows? One of my biggest issues with RT shadows is the lack of shadows on distant objects and terrain due to culling from the BVH.

Virtual shadow maps handle this case very well and I was quite pleased with having basically infinite shadow draw distance, and DF shadows can take over with VSM when dealing with non-nanite for example. Fortunately I can just use VSM on the directional light as this is a non issue for local lights, but if MegaLights is going to be handling the sun in the future too, there needs to be a solution for this imo.

1 Like