MegaLights feedback thread

Enabling Megalights from the post process volume with the light complexity viewmode enabled crashes the editor (works fine if you switch then enable the viewmode)

I’m curious how we should be interpreting the light complexity viewmode with megalights. It seems attenuation radius is a lot less important than light intensity, with more intense lighting increasing complexity, but it also increases with specular highlights. Complexity also doesn’t seem to increase on backfaces or shadowed regions.

The specular cost in particular is pretty interesting, as it leads to high complexity on “bowl shaped” surfaces even when they’re only affected by one light…

I guess what I would ask is; How well does the new complexity viewmode actually map to the performance cost of megalights? Are cases with lots of specular highlights or high intensity lights something we need to be concerned about?

Also not sure if it has been mentioned but masked RT shadows, hope this is planned for the future: