MegaLights feedback thread

Hey! I think this is more related to shadows than megalights, but I was wondering if you could tell me the reason why in some cases like this Raytraced shadows look weird to me, what are they tracing against to cause that lack of hard shadows like VSM.

And the other question is if do you know by any chance if in the Megalights demo they only use VSM shadows or RT shadows were there too?

I guess VSM are more performant, but is there a huge difference now with megalights enabled?

@Krzysztof.N