MegaLights feedback thread

But the documentations states

MegaLights exposes two shadowing methods, which can be selected per light using light component’s properties:

  • Ray Tracing is the default and recommended method. It doesn’t add any extra cost per light and can achieve correct area shadows. The downside is that the quality of the shadows depends on the simplified Ray Tracing Scene.
  • Virtual Shadow Maps traces rays against a Virtual Shadow Map. Virtual Shadow Maps are generated per light using rasterization and can capture full Nanite mesh details. The downside is that it can only approximate area shadows, and it has a significant additional per light cost in terms of memory, CPU, and GPU overhead used to generate shadow depths. This should be used sparingly.

And in the editor you can choose the default method via r.MegaLights.DefaultShadowMethod.
Am i missing something in how to set it up?