MegaLights feedback thread

Hello, we are using megalights with raytracing shadowing method. Our animations cast a shadow that “lags” behind the mesh itself, this does not happen if we swith to VSM instead of RT.
If we exclude SkeletalMeshes from the RT, only the “border” of the shadow gets rendered (the only thing in this gif not “lagging” behind)

Is this a known issue? How to fix it?

GIF 06-03-2025 15-36-06

EDIT: These are our rendering settings