MegaLights feedback thread

Thank you @glitchered ,

In this case they are not instanced meshes, just manually placed blueprints, but maybe are you refering just to ‘instances/copies’ in a generic way?

So, is that the explanaition and this is intended to happen? So no workaround?

PS: I don’t know if this makes sense for any real game, with tons of moving elements, then :thinking: