I’m still getting this when loading a level though
[2024.12.03-14.30.57:076][864]LogWindows: Error: === Critical error: ===
[2024.12.03-14.30.57:076][864]LogWindows: Error:
[2024.12.03-14.30.57:076][864]LogWindows: Error: Fatal error!
[2024.12.03-14.30.57:076][864]LogWindows: Error:
[2024.12.03-14.30.57:076][864]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000008
[2024.12.03-14.30.57:076][864]LogWindows: Error:
[2024.12.03-14.30.57:076][864]LogWindows: Error: [Callstack] 0x00007ff7acfd6ce0 MyProject.exe!LightFunctionAtlas::BindGlobalParameters() [D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Renderer\Private\LightFunctionAtlas.cpp:990]
[2024.12.03-14.30.57:076][864]LogWindows: Error: [Callstack] 0x00007ff7ad2afa8b MyProject.exe!FDeferredShadingSceneRenderer::RenderMegaLights() [D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Renderer\Private\MegaLights\MegaLights.cpp:1316]
[2024.12.03-14.30.57:076][864]LogWindows: Error: [Callstack] 0x00007ff7acc31a64 MyProject.exe!FDeferredShadingSceneRenderer::Render() [D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp:2845]
[2024.12.03-14.30.57:076][864]LogWindows: Error: [Callstack] 0x00007ff7ad920f91 MyProject.exe!RenderViewFamilies_RenderThread() [D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:5431]
[2024.12.03-14.30.57:076][864]LogWindows: Error: [Callstack] 0x00007ff7ad8e00a7 MyProject.exe!`FRendererModule::BeginRenderingViewFamilies'::`96'::<lambda_3>::operator()() [D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:5734]
[2024.12.03-14.30.57:076][864]LogWindows: Error: [Callstack] 0x00007ff7ae2402b1 MyProject.exe!`FRenderThreadCommandPipe::EnqueueAndLaunch'::`5'::<lambda_1>::operator()() [D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:1541]
[2024.12.03-14.30.57:076][864]LogWindows: Error: [Callstack] 0x00007ff7ae25d1aa MyProject.exe!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),1> >::ExecuteTask() [D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:635]
[2024.12.03-14.30.57:076][864]LogWindows: Error: [Callstack] 0x00007ff7a9931ec3 MyProject.exe!UE::Tasks::Private::FTaskBase::TryExecuteTask() [D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:505]
[2024.12.03-14.30.57:076][864]LogWindows: Error: [Callstack] 0x00007ff7a9927f27 MyProject.exe!FNamedTaskThread::ProcessTasksNamedThread() [D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:779]
[2024.12.03-14.30.57:076][864]LogWindows: Error: [Callstack] 0x00007ff7a992836e MyProject.exe!FNamedTaskThread::ProcessTasksUntilQuit() [D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:668]
[2024.12.03-14.30.57:076][864]LogWindows: Error: [Callstack] 0x00007ff7ae283768 MyProject.exe!RenderingThreadMain() [D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:318]
[2024.12.03-14.30.57:076][864]LogWindows: Error: [Callstack] 0x00007ff7ae287009 MyProject.exe!FRenderingThread::Run() [D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:443]
[2024.12.03-14.30.57:076][864]LogWindows: Error: [Callstack] 0x00007ff7a9f0d758 MyProject.exe!FRunnableThreadWin::Run() [D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:159]
[2024.12.03-14.30.57:076][864]LogWindows: Error: [Callstack] 0x00007ff7a9f04cbf MyProject.exe!FRunnableThreadWin::GuardedRun() [D:\UE_5.5_Git\UnrealEngine\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
[2024.12.03-14.30.57:076][864]LogWindows: Error: [Callstack] 0x00007ffaea6a7374 KERNEL32.DLL!UnknownFunction []
[2024.12.03-14.30.57:076][864]LogWindows: Error: