MegaLights feedback thread

Keep in mind that SWRT path has pretty bad quality at this point, this is why we have hidden it behind r.MegaLights.SoftwareRayTracing.Allow.

Yes, that’s something we will have to tackle at some point. Unfortunately most ray tracing bits are either inside hardware or driver, so proper solutions take a long time. For now we could bake a better RT proxy indeed.

It’s fixed in UE5-Main, but didn’t make it to 5.5.

If this is with Substrate enabled, then you should post in the Substrate thread. Guys responsible for it are quite responsive and helpful.