Keep in mind that SWRT path has pretty bad quality at this point, this is why we have hidden it behind r.MegaLights.SoftwareRayTracing.Allow
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Yes, that’s something we will have to tackle at some point. Unfortunately most ray tracing bits are either inside hardware or driver, so proper solutions take a long time. For now we could bake a better RT proxy indeed.
It’s fixed in UE5-Main, but didn’t make it to 5.5.
If this is with Substrate enabled, then you should post in the Substrate thread. Guys responsible for it are quite responsive and helpful.