MegaLights feedback thread

Yeah, I know what you meant, but I still think for a full environment this is quite tedious and kind of destructive pipeline. Tesselation in material allows for fast iteration and it is non destructive since it is almost procedural as per workflow goes. You also have the per asset nanite displaced geometry plugin, but again, it removes all the benefits that a material grants, since you input a texture file, not even a node you can modify. And even if this is very secondary for me, since is not how I plan to use it, nanite tesselation allows for animated surface deformation in an easy and cool way if you are not a programmer. For us coming to unreal from vfx industry, UE is just so close to perfect, but these tiny things… it is so close but not there yet, these confronting pipelines are a bit hard for us to tackle hahaha. Anyway, it will come, in the meanwhile I am just looking for these hidden checkboxes and commands, to find the most cinematic but flexible approach.