Objects with shadow cast disabled cause artifacts.
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There are currently two ways (I know of) to work around it:
- Disable MegaLights screen traces: r.MegaLights.ScreenTraces 0
- Change the light shadow method (per-light) to VSM. This however is undesirable as it has additional performance overheads.
Hopefully they will fix this once MegaLights is production ready.
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