(Megagrant) Pixel2D - The sequel to Paper2D. Complete 2D platformer solution.

Hey,
I have a discord server : Polyart Studio

On to your questions.

  1. Not implemented in the demo content, but I see no issues with it. Should work fine.
  2. Already in.
  3. Already in. There are jump movement controls that allow you to retain full movement control while in the air if you want to.
  4. No, will come later on, but you can add it by yourself meanwhile if you want to. It shouldn’t be too difficult.
  5. Will come later on, but making a basic one is super easy. Just add a trigger that adds an impulse on the Z-axis when the player enters it. That’s it.
  6. Hit knockback is already in. It can be seen in the Demo for both enemies and the player.
  7. You can change the sprite play rate using blueprints so it’s very doable.
  8. Yes, the current boss is 90% scripted, except for the player detection part.
  9. Currently upgrading to 4.23, encountered issues, fixing them and writing the documentation in the meanwhile. So very soon.
  10. It should work on whatever Unreal Engine runs on, so it should work on the Switch as well