Get it here: https://www.unrealengine.com/marketp…ine-for-unreal
Hey,
For the past year or so I’ve been working on a secret project for the marketplace. It’s called Pixel 2D and it’s sort of a beefed up sequel to my previous 2D platformer pack. While that was in development for 2 months or so, this was developed by a 2 man team in the span of over a year. We’ve invested a lot of time and effort into this to make it the ultimate solution for any 2D game developers.
While Paper2D is currently not in development and still has a lot of missing features, this is where Pixel 2D comes in and tries to address some of the limitations and turn Unreal into a proper 2D solution.
**If you feel the thread is too long, this is an older video I’ve sent to Epic last month for consideration for their Epic Megagrants program. A lot of features were added and polished since **then!
Now to the good part! A public roadmap can be found here : Trello
Almost everything is component-based, so you are free to pick and choose which features you want to use for your game just by adding/removing the necessary component.
Major features below:
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**Added AnimBP/State machine **support to flipbooks as well. Now you can handle flipbook animations just like regular 3d animations.
https://i.imgur.com/hdoxwEC.png
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Added anim notifies inside flipbooks. You can send a custom notify and specific frames and access it from other blueprints. Great for dealing damage at certain frames or making sounds or effects. Possibilities are numerous.
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New layer system and sorting. We’ve added a custom layer and sprite sorting system so you can manage your scene more easily and avout Z-fighting.
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**Added animated tileset support. **No more static only tilesets.Now you can replace individual tiles with animated flipbooks!
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Added destroyable tilesets.
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Custom AI system using our custom made 2D Pawnsensing component.
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Uses regular navmesh navigation.
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Supports combos.
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Detects if it can reach players.
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Can switch between different states (patrol, chase, investigate, attack, turn around etc.). There are already 2 advanced AI implementations within the kit already with more to come.
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Simple AI actors are available as well
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Simple move AI can detect obstacles and large drops and damages anything it touches.
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Flying AI that follows the player around and harasses them.
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Static AI that can target the player’s last known position.
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Complete animbpdriven** movement solution**
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Run,crouch,jump,double jump,slide,roll.
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Wall slide, wall jump, wall climb, ground stomp.
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Fully working Inventory, Equipment and Hotkeybar systems.
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Extendable inventoy.
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Supporting custom equipment and item categories.
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Drag and drop anywhere.
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Create new items easily.
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[video]https://gyazo.com/687e166265b43e115eb103a7ef6f3e23[/video]
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[video]https://gyazo.com/ac927825e59b3ac282df7e64d932c7ef[/video]
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[video]https://gyazo.com/6c8107c5f8798dc9a7881904ca287476[/video]
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[video]https://gyazo.com/e45eee29656b02fa0a7020dca4a16cc3[/video]
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Phat loot system!
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Dynamic combat system
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Spheretrace and socket based melee system.
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Ranged combat supporting different types of ammunition with custom effects.
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Physics based grenade system.
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Due to the nature of the component based workflow both the player and any other actors can take advantage of the combat system.
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Many more…
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Platform variety (destroyable, phasing, moving).
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Jump through platforms.
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Spline based platform movement.
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[COLOR=#fff]↵[/COLOR][video]https://gyazo.com/791403544a4ddb810c9c61ad722eda11[/video]
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Waypoint based omnidirectional elevators.
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Accelerator platforms.
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Portals!
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XP and leveling (enemies can level as well
)
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Potions and consumables.
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NPCs & Dialogue
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More to come…
The list is not quite exhaustive but it should cover the major points. The kit is nearing a releasable state and we are aiming for an Autumn 2019 release. Meanwhile please any suggestions and questions and concerns you might have , please share them in the thread. Also I will be needing a few testers as release approaches. If anyone wishes to join the upcoming closed beta test, please let me know if the thread and we can discuss when the time is near.
Release date : Spring 2020