(Megagrant) Pixel2D - The sequel to Paper2D. Complete 2D platformer solution.

  1. You can use dynamic lighting if you want. You will need to make normal maps for the sprites if you want to get the most out of it though. Like the game you linked does.
    dynsmic.jpg
  2. Everything is built on components. I don’t have any plans to make big changes to existing components. Any new things will be new actors and components. So when you update, your existing stuff should not break, but you will have new stuff available to use.
    3.No different camera angles yet but planned as an addition.
  3. Yes if you use the perspective camera, there is automated parallax support and I made a custom parallax behaviour for orthographic cameras as well. The demo uses orthographic with my custom parallax behaviour if you want to see how it works.
  4. It’s a code plugin with a lot of blueprint functionality. Everything is exposed to blueprints so you never have to touch the code( though you can if you want to). It’s made for people that have zero C++ knowledge.
  5. Each boss is different, can’t make a system for everyone’s need but currently, there are a lot of events that can be used to control the boss actions, from events when the player or the boss health changes, to time-based events, to animation based events ( when the animation changes). I’m sure I can add new events if there is interest in them.
  6. Unreal supports directional sounds by itself so they will work on my plugin as well. Basically, if it’s a feature that Unreal Engine supports by itself, my plugin should support it as well by default. There might be some exceptions but can’t think of any right now.