There seems to be an issue with storm_controller_device (Fortnite API Line 1438), as referenced by the advanced storm controller and the basic storm controller.
GenerateStrom - works as expected
DestoryStorm - does not work in VERSE, however it works via direct event linking
Example Code Follows
using { /Verse.org/Native }
using { /Verse.org/Verse }
using { /Verse.org/Simulation }
using { /Fortnite.com/Devices}
using { /EpicGames.com/Temporary/Diagnostics }
log_VRS_Advanced_Storm:=class(log_channel){}
# This is a Verse-authored creative device that can be placed in a level
#
# Getting started:
# https://www.epicgames.com/fortnite/en-US/creative/docs/uefn/programming-with-verse-in-unreal-editor-for-fortnite
#
VRS_Advanced_Storm := class<concrete>(creative_device):
Logger:log = log{Channel:=log_VRS_Advanced_Storm}
@editable
AdvancedStormController:storm_controller_device := advanced_storm_controller_device{}
@editable
BananaCannon: item_spawner_device := item_spawner_device{}
@editable
StartStorm: button_device := button_device{}
@editable
StopStorm: button_device := button_device{}
OnBegin<override>()<suspends>:void=
Logger.Print("Verse Advanced Storm device started!")
# Advanced Storm Controller Testing
StartStorm.InteractedWithEvent.Subscribe(StartStormPressed)
StopStorm.InteractedWithEvent.Subscribe(StopStormPressed)
AdvancedStormController.PhaseEndedEvent.Subscribe(StormPhaseEnd)
StartStormPressed(Player:player):void=
Logger.Print("About to generate a storm")
AdvancedStormController.GenerateStrom()
Logger.Print("Just generated a storm")
StopStormPressed(Player:player):void=
Logger.Print("About to destroy a storm")
AdvancedStormController.DestoryStorm()
Logger.Print("Storm Destroyed")