Medium - Verse - Animated Mesh Device not Working

You are unable to play, reverse and pause the device through verse.

using { /Fortnite.com/Devices }
using { /Verse.org/Native }
using { /EpicGames.com/Temporary/Diagnostics }
using { /Verse.org/Simulation}

log_Animated_Mesh_API:=class(log_channel){}

Animated_Mesh_API := class<concrete>(creative_device):
    Logger:log = log{Channel:=log_Animated_Mesh_API}

# Button Devices =============================================================================================
    @editable
    Button_PlayAnimation: button_device = button_device{}
    @editable
    Button_PauseAnimation: button_device = button_device{}
    @editable
    Button_PlayReverseAnimation: button_device = button_device{}

# Testing Device =============================================================================================
    @editable
    Animanted_Mesh: animated_mesh_device = animated_mesh_device{}

    OnBegin<override>()<suspends>:void=
        # Replace this with your code
        Logger.Print("Verse device started!")

# Links functions to Devices =================================================================================
        Button_PlayAnimation.InteractedWithEvent.Subscribe(Button_PlayAnimation_Inteact)
        Button_PauseAnimation.InteractedWithEvent.Subscribe(Button_PauseAnimation_Inteact)
        Button_PlayReverseAnimation.InteractedWithEvent.Subscribe(Button_PlayReverseAnimation_Inteact)

    Button_PlayAnimation_Inteact(Player:player):void=
        Animanted_Mesh.PlayAnimation()
        Logger.Print("Play Animation")

    Button_PauseAnimation_Inteact(Player:player):void=
        Animanted_Mesh.PauseAnimation()
        Logger.Print("Pause Animation")
    
    Button_PlayReverseAnimation_Inteact(Player:player):void=
        Animanted_Mesh.PlayReverseAnimation()
        Logger.Print("Play Reverse Animation")