Medium/High - UEFN - Day Sequence Device - Volume is not working as intended

Reference ID

b3f9abae-483d-d982-4d9f-f3a66a777cc3

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Summary

Since 27.00, dying or respawning inside a Day Sequence Device set as a “Trigger” zone will revert the global lighting to the default Fortnite Day/Night cycle. Additionally, it will break all other Day Sequence Devices “Volumes” on the map.

Steps to Reproduce

  • Start a new empty UEFN map.
  • Place a Day Sequence Device at the spawn location and set it as a trigger with an extent of 300x300x300.
  • Set the Day/Night cycle setting to “Fixed”, and set the time to night or midday, just to have a distinct look.
  • Start the game.
  • The lighting should be the same as in the editor and follow the Day Sequence Device’s settings.
  • Respawn your character.

Expected Result

  • The time of day should remain the same fixed time that has been set up in the Day Sequence Device.

Observed Result

  • The time of day gets reverted to the default Fortnite Day/Night cycle.

Platform(s)

windows, Xbox, ps, switch

Island Code

5559-0181-0180

Additional Notes

Once the Fortnite Day/Night cycle appears, all other Day Sequence Devices in the map are ignored, and the Day/Night cycle gets priority over everything else. This is a very big issue for us since we have different gameplay phases that take place during the night and during the day.

Here is a video link that shows both DSD being ignored after respawning :

UCB-1079 incident has been created. Status is ‘Awaiting Validation’.