In the project that I am working on, I have two cinematic sequencer devices that activate a sequencer when the player teleports in the next room. However, the next room cinematic sequencer will fire up without the teleporter signaling it to do so.
Forced_Camera_Test.zip (22.4 MB)
Repro:
- Load project attached
- Start game and wait
- Second room camera will trigger (cinematic sequencer is only set to trigger on a player getting teleported).
Seems like the connection from the cinematic device to the teleporter gets lost and doesn’t work.