Medieval Weapons Pack...

I’ve been thinking about making a medieval weapons pack for the market place and I wonder if there’s any interest in anything like that?.

So I’ve done 2 high poly models as an example, shown in this shot. Pretty simple with basic materials. The idea is to make a few swords and axes and maybe some daggers all in one package all fitting a similar design style, fairly simple and functional and not too embellished. For this pack anyway. It’s easy to go in afterwards and add design details like engravings… etc… should anyone be interested in doing so for themselves. I think stuff like that is quite project specific. So anyway, this is the idea and I’m posting to see if there’s at least some interest for something like this before really spending more time on it.

I’ll be honest here: I am interested, but it will take a long time to purchase it - if I ever do.
Personally, I think it would be good if you threw in some polearms, maces/blunts, bows, well, List of medieval weapons - Wikipedia, you can see what I mean - obviously not the whole list, just the categories.

I would be very interested !

Do you guys prefer more different types weapon?. Or multiples of one type?. My idea obviously was to do multiples of one type but it seems like maybe more of different types is a better way to go?.

Actually I’d say a combination of both. Instead of having just 5 swords, make it like you have a normal sword, and a curved one. Same for the rest, instead of just having more of the same, you make two versions of each category/type, each with its own characteristics

More of different. If there will be more weapon types, it’ll be a must have buy for me too.

Cool, that sounds like the way to go then. More different types, but maybe 2 variations of each with major differences.

Exactly, allowing people to test how things run with different weapons. A straight and curved blades may have different implementations, so its nice to have testing alternatives.
Good luck Obihb

Hey,

I would love to some weapons which are quite detailed.

E.g. if you look at the Unity Store there are quite a few weapon packs, but none that are really detailed.

Level of detail I would love to see: http://i.imgur.com/YPWqgeq.jpg (by Johnny Rampant)

Agree. Even if they don’t have such complex details - a weapon can be detailed and not have 50000000 skulls encrusted in it eheh.

@- Where did you find that screenshot? Its an amazing model.

That’s a great looking model.

What I wanted to do, at least for my first pack, is to be more . Elaborate designs are always awesome, but I think very project specific. Taking something a little more which can be used in more cases and it can be detailed up or personalized afterwards, to a certain extent, augmenting the normal map, color map, etc. Just about anyone can do that without needing modelling tools.

Personally, I think you’re right, but its really up to you, like I said, can’t count me in in terms of a client for the time being.

Cool, not a problem.

I think with the current replies and info, I will work on a pack. I wasn’t sure if I should or not, but I think I will, and it will be based on a fairly design, like I showed in the render on top and it will have a few weapon types with probably two variants each. The weapon types will not be any projectile weapons, at least not for this pack. But with regards to variants, I’m not set on the amount. If it’s worth doing on or two more for a certain type, I will do that. But I’m not gonna set anything in stone here… :slight_smile:

Makes sense, keep us updated on the progress if you don’t mind. Oh, and a bow and or a crossbow would be useful.

I think you’re taking exactly the right approach for the Marketplace. If I need a skull encrusted axe, I probably have a lore reason behind it so I’ll want to have it custom made anyway.

But if I just need a dozen swords for as many knights, chances are I’d want just one looking sword model. If I had two factions that needed to seem different, two different sword models (or two different kinds of blades in general) would be the right way to go. Beyond that, swords can and probably should all look but nice.

Big fancy stylized swords are going to stick out to players. They’re going to notice if two games have the same golden flaming sword encrusted with rubies. But few players will notice a sword matching another game’s sword unless they play those two games back to back.

Firearms are probably this to a further extent. I don’t need a 1911 model that looks different from every other 1911 model in every other game, there’s no point. It’d be counter productive. What I do need is a 1911 that looks like a 1911, has enough moving parts for what I need, and looks nice.

So if you’re looking for a pack after this, modern firearms would be a great way to go. Though like I said, they’ll need moving parts for most games, and different games will need different amounts of moving parts. Could complicate things a bit, I don’t know, I’m no 3D artist. :slight_smile:

Yeah, sure, things like firearms can add a layer of complexity just because they have moving parts. If you’re talking first person models and a firearms pack would be lacking without first person models. That’s really where the real complexity comes in. You want that authentic feel with firing and reloads and all that. So yeah, that becomes a bigger project, dealing with more detail in models, animation and dealing with hands and stuff as well.

As for bows or crossbows, I did want to avoid “animated” weapons, as I mentioned projectile weapons, but I guess I can possibly take a look at that. Although my goal is not for first person specific, more third person where you basically attach the weapon to your character and I don’t supply animations… etc. That is a whole different thing to deal with and in a lot of ways, very project specific as well in the case of melee attacks… etc. But that’s going a little beyond scope for this pack anyway.

So I’m gonna see where this leads and I’m not closed to anything really, I’m just not planning very elaborate stuff for this initial pack. But if it seems right to include more than planned, then I certainly will look at doing so.

The most important thing for me would be a modular approach, at least in regards to the textures. I’d love to be able to change from a steel texture to a gold texture and so on. Some weapons sold in marketplaces have extremely specific UV mapping which makes it a pain in the butt to change materials. As for variety, I think you’re going for the right approach by making weapons – I’m not interested in specific weapons that have ornaments, skulls, and whatever. On the other hand, good quality is a must (to be specific: I love the quality of your example sword; every weapon in the package should be at least that good).

The list that provides looks extremely good and I would definitely buy a package containing the listed weapons.

Edit: I was taking this for granted but maybe it’s worth mentioning – these weapons should be UE4 ready in regards to material set up, size, etc.

Definite buy for me. I approve of the accurate medieval style, rather than flashy cartoonish swords and such that are so common these days, but would probably impale the wielder in seconds.

Thanks guys, for the feedback.

As far as model quality goes, yeah, my intention is to keep a single quality standard throughout. On the UE4 side, yes, again my intention there is to do a setup with customization in mind. The whole idea here almost like providing templates that you can then use and make your own by either simple custom properties in the material, or full texture edits.

With regards to scaling, correct me if I’m wrong but I’d scale them according to “Blueman”. So there will be a scale standard and of course it’s easy to do some scale changes if required, just in the editor.

Small update.

I think if there’s a request for a 4th sword type ( picture link included… :slight_smile: ), I might do one more sword, but next up, some axes.

The scabbard in this, I probably will work on more, just some more major details. They’re pretty simple, just to get the basics of it done for now.