Hello IndieCrusader, I’m sorry to answer so late, but later is better than never ^^
I used Maya for modelling, Substance Painter to texturize some assets and Megascans for the most part of the materials.
Hello IndieCrusader, I’m sorry to answer so late, but later is better than never ^^
I used Maya for modelling, Substance Painter to texturize some assets and Megascans for the most part of the materials.