Hey, I will post up in here when I have done a breakdown. I will most likely cover a load of stuff for materials and the importance of material instancing and its huge level of flexibility.
Thanks man! And thanks for showing the scene off in the live stream, I will drop you a line as soon as my breakdown/ mini tut series is complete. Let me know if you need any more details!
@ Sean Gribbin:
No problem! I hope this helps guys in the community, I’m planning on making some more structured stuff soon to guide folks through the process. Hopefully getting the scene and being able to look at how it’s put together will help people out.
Well spotted man! I loved the system shock games, it has got elements in there that are based off SS2 (the info terminal for example and Von Braun logos). Thanks for looking man hope the scene has helped out someway!