I am currently creating a scene that uses media textures to display a video on a monitor.
It has video files stored in the “Movies” folder and the mediaplayers refer to “local” adresses
When i compile/build/package it the scene is working fine on my pc or any other that can reach the video files in the same network.
Though as soon as i try to run it in a different location the media textures wont play…
Is there a step i’m missing?