Hi, I’m using a video media texture in sequencer in UE5. When I render with the Movie Render Queue my antialiasing creates motion blur for the video texture’s temporal frames - i.e. it mixes in samples of the previous and next frame of what’s playing on the video. I don’t want this. I want discrete frames of the video itself, but with object or camera motionblur. Are there any tricks to turning off motion blur on a media texture - like NoTimeBlur in Nuke or setting a per object motion blur value like in 3dsMax/Vray.
My work around currently is to set the temporal samples to 1 and the spatial samples to 1. This fixes the issue i.e. I get motion blur of the objects but not the video texture’s internal temporal values, but then I have noisy images. However if I try to improve my my spatial samples above 1, say to 12 it gives me nice edges but then my volumetric spotlights animate their volume coverage (the source jumps around per frame) so I’m a bit stuck.
Thanks!
Dean.