Media Texture Resolution Limit?

2022, checking in, I got some crash on my application when i tried to rewind the video to the beginning and a few due to the video’s quality. Any advices to give in order to optimize this ? (Btw, it’s just a VR pawn in a sphere used as “skybox” with a stereoscopic 360 video on it)

Hi. I’m also using a VR Pawn and a Sphere with a Media Texture. Previously I used a 4k video of 2.5GB and it worked just fine.

Now I’ve encountered a problem as I’m using a new file that is over 4k (4896 * 2448 px) and 5.4 GB. Now the media texture is constantly buffering. I tried compiling the .exe and it stills happens, not just in the viewport.

The file is pre-cached, in the project folder and using Android Media.

Am I missing something? Is the file just TOO big? Is there a limit for media texture resolution?

Thx in advance.

Hey, I’m still trying to use Unreal Engine to make my 360 video player. I’m working with HLS streams, but any video over 1920x1080 is giving me issues on VR Android devices. Did anyone ever find a way to play high resolution videos in VR headsets? I’m using a reversed sphere and mapping the video sphere with a material.

Wild that its 2024 and there’s still 0 solution for this. Pretty interesting. Almost 10 years…

Try making the material unlit with double side enabled. Use a sphere. Use as bitrate a maximum of 100mbps (never tested that but with 25mbps it worked for me)