Media texture not showing in standalone player

Hi. My media textures is showing in editor/selected viewport. thats no problem. but when i was play in standalone player video is not seen.
I’m packaging project. and video not showing. mesh is black.

my media files located in "project_name/Content/Movies/video1.wmv
i tried different format types. “wmv, h264, mp4, avi” etc… but always same problem.

PROBLEM IS (Media textures is not showing in standalone player)

Thats my bluprint;

Hey alitural,

Take a look at this post to see if the solution by Max P. works for you.

Would you also mind simplifying your test case so I can reproduce the issue in a blank project as well?

In general, most people try to Play() the movie on BeginPlay, but that won’t work, because the movie is likely still loading. You need to use the OnMediaOpened event to get notified when the movie finished loading and then call Play() from there.

Another common problem on Windows is that people are chaining multiple MediaPlayer commands, i.e. Rewind → Play → Pause that will most likely break the player’s state machine. A workaround for right now is to add Delay nodes in between the commands, i.e. Rewind → Delay → Play → Delay → Pause this will give the player some time to process the commands.

With that said, our engineers are aware of this issue and we are working hard to get it resolved. Let me know if you have further questions or need additional assistance.

Thanks,

Hi Andrew, thanks so much, this solved the issue for my project. It’s a bit frustrating that out of the 12 similar issues Google dug up that had non-solutions, there was one answer with the actual solutions. Is there a reason this is not outlined in the docs page for MediaFramework? Seems like a really easy pitfall that would be really easy to just avoid with proper docs.

We are in the process of revamping the Framework and associated documentation. The issues users are experiencing are corrected with these workarounds that we found more recently.