I have a media texture applied to a mesh and it’s playing a video. It works fine when I play in editor, but when I render out the video from Sequencer, the video plays way too fast. I tried setting the Play rate in blueprints, but did nothing. How do I get it to play at normal speed when rendering out a video/image sequence?
hi everybody
I have the same problem. i’m really getting crazy!. is it a bug?
Same problem here
Looks like it’s a bug. Very annoying. In the meantime I’ve solved it by slowing the footage down in Premiere at 25% of original speed.
This is 4.19 actually. Jesus this has been going on since 4.14??
It actually isn’t a bug, it’s just the way video/media is handled. The video is being played by your default OS player and not in the engine. So when you’re rendering out a video, the video is actually playing at normal playspeed. the Engine rendering time is not the same as the video playback.
I haven’t tried the new stuff Epic added with video support, I’d imagine it’s a bit different now
same problem here, can’t use video at all with the sequencer, the speed is completely wrong
Did anyone managed to find a solution to this issue?
Yeah but i think this way is not that efficient, i tried using the image sequencer and yeah it works fine
But i think this method is kinda frustrating to convert every movie into image sequence, and it will result in a larger space too.
yes, it’s actually solved, you just need to use an image sequence then the sequencer will work perfectly
Actually I find it perfect because in the graphic world, every movie file was a file sequence before…
Just use FFmpeg in a for each loop to batch convert them to file sequence, that actually is what I’m doing in those cases I get movie files
Thank you dorklord. Same bug with 4.24 !
I used your simple method for myself : I want you (She's so heavy) - Beatles minimalist cover with acoustic bass - YouTube with FFmpeg
Look at 0’20 : I used 2 slower videos, one on the back and one with chroma keying.
Please how do you fix this issue???
You have to use an image media source asset instead of a file media source pointing at your mp4. You can convert your mp4 to a sequence of pngs using ffmpeg for use with this and then use your media player to play it. It will play correctly in sequencer renders.