Media Plate Actor does not render correctly at 30fps or 60fps – only every 2–3 frames are rendered

Dear Epic Development Team and Community,

We have encountered a frame-skipping issue when rendering Media Plate Actors using image sequences in Unreal Engine 5.5.3.
This issue has been verified and reproduced consistently by multiple users.


:magnifying_glass_tilted_left: Issue Overview

  • 24fps → All frames render correctly
  • 30fps → Unless the Temporal Anti-Aliasing Sample Count is set to 1 or below, only every 2 frames are rendered
  • 60fps → Only every 3 frames are rendered
  • In Sequencer playback, the media appears smooth with no frame skipping
  • The original footage, image media source, Sequencer, and Movie Render Queue are all using the same framerate (fps)
  • The PC used is sufficiently powerful (i7-11700 / RTX 3060 Ti / 64GB RAM)

:white_check_mark: What we tested

  • Source footage shot at 60fps, converted in After Effects to 24fps / 30fps / 60fps image sequences and tested individually

:puzzle_piece: Theory
It seems the Media Plate Actor (or image-sequence-based Media Source) may be internally optimized or limited to 24fps playback.
This could be a bug or a design limitation affecting how Media Textures are rendered at higher frame rates.


:folded_hands: Request for Help / Advice

  • Is this a known bug or intended behavior?
  • Are there any settings or workarounds that allow Media Plates to render every frame at 30fps or 60fps?
  • If this is a design limitation, we’d greatly appreciate it if it could be considered for improvement in a future release.

Thank you for your time, and we’d be grateful for any insights you can offer — even small ones.
Looking forward to hearing from you.


Test Environment:
Unreal Engine: 5.5.3
OS: Windows 11
CPU: Intel Core i7-11700
GPU: RTX 3060 Ti
Memory: 64GB

1 Like