Media Framework 360 Video?

Has there been any traction on this front or Chris? We’ve been stuck in Unity doing do all our 360 video work. I came sniffing around after reading the article about capturing 360 video from the editor by Ninja Theory, but when I fired up 4.12.1 today to test I got the same sad results with HD mp4 files being super slow to play. The movies import correctly, and at the right resolution, they are sharp in the texture viewer, but in translation through material to sphere in the editor they get all pixelated. This is literally the only thing right now keeping us from fully moving to UE4 for all our applications. Thanks for looking into things.